This article describes, analyses and questions the gamification of an examination simulator through the implementation of a dynamic system of badges used as awards. This tool targets first-year medicine students. Its purpose is to introduce students to MCQ tests and to improve their command of the pre-requisite knowledge and new topics taught in physics classes. This research highlights the positive impact of the examination simulator on participation, performance, and perception.
Available online: 2018-11-08
Marique, P.-X., Van de Poël, J.-F., Verpoorten, D., & Hoebeke, M. (2018). Ludifier un simulateur d’examen en recourant à des badges – Effets sur la participation, la perception et la performance. International Journal of Technologies in Higher Education, 15(2), 15-31. https://doi.org/10.18162/ritpu-2018-v15n2-02